How to Manage a Planetary Settlement | Gamer Guides: Your... (2024)

This page covers a detailed guide on how to manage your Planetary Settlement in No Man’s Sky. Includes how to construct the Overseer’s Office, improve settlement overview stats and settlement features, how to respond to citizen requests, citizen disputes, construction opportunities, and new arrivals. We’ll also cover the types of features related to population, happiness, productivity, maintenance cost, policy decisions, and sentinel alert level.

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How to Construct the Overseer’s Office in No Man’s Sky

The first thing you’ll need to do once you become the new overseer of a planetary settlement is construct the Overseer’s Office. This will become the place where you make important decisions using the Administration Terminal within the office, and it will also serve as an introduction to constructing new buildings in the settlement. In general, most buildings will have two or three phases to their construction, and some will have four. These cover the foundations, upper levels (if there are any for the specific building being constructed), roofing, and final fitting. You’ll need different types of materials for each construction phase, which will be noted when you interact with the Construction Terminal for a specific building. Most of the materials required to construct buildings should be easily accessible to you, but if you’re having trouble you can always go to a Space Station and trade with visiting pilots, each of which will offer different materials for trade. It shouldn’t take long to find some of the more rare materials required such as Ionised Cobalt and Paraffinium.

To construct the Overseer’s Office, you will need the following materials:

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  • How to Manage a Planetary Settlement | Gamer Guides: Your... (1)210 Silicate Powder
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You won’t need to wait too long between each construction phase after you provide one set of materials for the construction of the Overseer’s Office, with about 90 seconds elapsing between each phase. However, you’ll often be waiting anywhere between 30 minutes to 1h 30m (real time) between each construction phase for other buildings, so you should prioritize getting the materials for these as soon as they become known to you.

Once you’ve constructed the Overseer’s Office, you’ll have access to the Administration Terminal and a Base Teleport Module, allowing you to fast travel to the settlement using any other teleporter in the universe. You’ll notice that your settlement will be assigned a specific class, from C tier to S tier. You will almost certainly begin with a C tier settlement, but you can quickly bring it to B and beyond as you construct new buildings and increase productivity.

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(1 of 3) Once you’ve chosen an appropriate planetary settlement, you’ll need to submit your credentials to become overseer.

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How to Improve Settlement Overview Stats in NMS

Productivity, Maintenance Cost, Happiness

The overview stats for planetary settlements relate to Population, Happiness, Productivity, Maintenance Cost, and Sentinel Alert Level. These will improve or deteriorate over time in accordance with the decisions that you make. The first decisions that you’ll be confronted with relate to the construction of new buildings. The types of buildings that can be constructed at any given time are determined by your own settlers, which means you don’t have much input in terms of what you build first. However, each time a construction opportunity presents itself, you’ll be notified of two buildings that the settlers have proposed to construct, and asked to choose between them. At least one of these will almost always offer increased productivity, and we highly recommend that you choose these first to ensure that your productivity outpost exceeds the settlement maintenance costs as soon as possible.

As you construct new buildings and increase productivity, you’ll find that happiness levels gradually increase. However, the happiness of your settlers is more directly tied to the decisions that you make with regard to Citizen Requests, Citizen Disputes, New Arrivals, Policy Decisions and Construction Opportunities. You may sometimes find that you’re presented with two options for any one of these decisions, which have both positive and negative effects on your settlement. For example, you might be asked to make a decision which increases your settlement productivity but decreases happiness, or vice versa. In general, although it’s a good idea to focus on increasing productivity to offset the loss from maintenance costs at the beginning, you should always opt for the choices which improve citizen happiness over increased productivity, since the opportunities to increase happiness will be less frequent.

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Another thing to consider as you attempt to improve settlement overview stats is that each construction opportunity will not only present the amount of increased productivity gained from it, but it will also reveal what percentage of the population supports the construction of one building over another. You don’t need to worry about this too much where the construction of one building is only slightly favored over another (e.g. 50% vs 42%), but in scenarios where one building is greatly favored over another, you should consider the impact on settler happiness that this might have if you choose to ignore the will of the settlers. You may be losing out on slightly more productivity in some cases, but it’s worth the sacrifice when you consider that opportunities to improve settlement happiness are more difficult to come by than those for productivity.

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So long as you’re frequently constructing new buildings and making decisions which favor the happiness of your settlers where possible, you should see both happiness and productivity increase fairly quickly. If you selected a settlement with productivity output nearly equal to maintenance costs, it won’t be long before you begin to make a profit. As soon as you’re making a profit, the settlement will begin to produce specific items that you can harvest each day. The type of item will depend on the buildings you’ve constructed, but most will be of good value and the quantity will increase as your productivity increases.

Population and Sentinel Alert Level

Now that we’ve covered how happiness, productivity, and maintenance costs are intricately connected, once you’ve got these stats in a comfortable place you can begin worrying about population size and sentinel alert level. The population of your settlement will slowly increase over time, so long as your productivity exceeds maintenance costs. However, to gain more direct boosts to population you will need to focus on making the right decisions to improve settlement features (more on those below). You will often be notified which choices will increase population size, and by how much, but you can find a full list of these in the population features table below. Keep in mind that the higher the population, the greater the maintenance costs, but your productivity will also increase more quickly at the same time.

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The final overview stat to consider is sentinel alert level. This will always be increasing from 0% to 100%, regardless of your choices. You can make some decisions which will slow down the rate at which the alert level increases, but we wouldn’t recommend choosing these unless other options are actively detrimental, since most sentinel raids are easy to deal with and can actually provide you with valuable loot. As the percentage of sentinel alert level increases, the chances of an attack increase. An attack is guaranteed once it reaches 100%. At this point you will usually be invaded by roughly 6 Sentinel Drones, each of which can be defeated fairly easily, even with a Mining Beam. You’ll kill the sentinels much quicker with proper ammunition however, and you should consider using this if you want to preserve the settlement population levels. The longer a sentinel attack goes on, the more settlers you’ll lose. Kill the sentinels as soon as they appear and you shouldn’t have to worry about this stat.

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(1 of 3) You’ll sometimes encounter tougher Sentinel Drones in mech suits, so be ready to use decent ammunition to take them down quickly.

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As a general rule, you’ll fare far better against sentinels if you stay on foot. This will ensure that only regular Sentinel Drones spawn most of the time, which are easy to deal with. However, if you get in your Starship you’ll trigger Fighter Drones to spawn. These are much more deadly with a real chance of killing you if you don’t have a decent ship. If you play smart and use buildings for cover on the ground, you can take your time as you wait for your health to regenerate between fights. You’ll also benefit from picking up Combat Supplies during fights, which replenish your health and ammunition, while also providing some valuable loot. Almost every Sentinel you kill will drop these.

How to Manage a Planetary Settlement | Gamer Guides: Your... (2024)

FAQs

What is a planetary settlement? ›

Summary. Planetary Settlements are one of the various Points of Interest in No Man's Sky. There are several settlements per planet and they can be in close proximity or far away. Planets may have multiple settlements. They can be found with Settlement Charts, purchased from the space station cartographer.

How to complete the settlers in No Man's Sky? ›

Your duty is to defeat seven Corrupted Drone. When all corrupted drone is defeated, you need to talk with a citizen once more time to accept a thanks. After that, you need to go to a Settlement Interface to become this settlement overseer. Then, go to the Construction Terminal to build the Administration Terminal.

What is a good settlement in NMS? ›

Settlements can spawn on even inhospitably hot or cold planets, but it's best to choose a planet with a temperate atmosphere and as few extreme weather events or storms as possible. Look for Lush planets described as Paradise, Temperate, Verdant, Bountiful, or Flourishing.

How to make settlement happy in NMS? ›

The decisions that the Overseer has to make directly impact the growth of the Settlement. An early choice that has to be made, for example, is whether or not to construct a Saloon or Marketplace. The Saloon will increase the happiness meter of the settlers, while the Marketplace will increase revenue.

What are the three rules that govern planetary status? ›

Kepler's three laws describe how planets orbit the Sun. They describe how (1) planets move in elliptical orbits with the Sun as a focus, (2) a planet covers the same area of space in the same amount of time no matter where it is in its orbit, and (3) a planet's orbital period is proportional to the size of its orbit.

What is the main idea of space settlements? ›

A space settlement (also called a space habitat, spacestead, space city or space colony) is a settlement in outer space, sustaining more extensively habitation facilities in space than a general space station or spacecraft. Possibly including closed ecological systems, its particular purpose is permanent habitation.

How to take control of a settlement in NMS? ›

Once players arrive at the settlement, they can talk to someone that resides there. Then Sentinels will attack, and the player will need to fend them off and defend the No Man's Sky settlement. Once players have defeated the Sentinels, they can go to the Settlement Hub Interface and apply to become an Overseer.

Is it possible to fully explore no man's sky? ›

In fact, it's almost unfathomably large. Your character wakes up on one planet, but No Man's Sky has 255 entire galaxies' worth of planets to explore, totaling up to more than 18 quintillion worlds. It would take you nearly 585 billion years to see them all. most of the planets are unknown.

Can you be overseer of multiple settlements in NMS? ›

You can only be overseer of one settlement at a time.

What's the best economy to sell in no man's sky? ›

In general: Systems with higher Sell modifiers will pay more when you sell Trade Items. Systems with lower Buy modifiers will charge less when you buy Trade Items. Systems with Sell modifiers in the range of +70-80% are optimal for selling your goods (80% being the maximum modifier)

What is the max money in NMS? ›

The maximum number of units that a player can accrue is 4,294,967,295 (approx 4.3 billion) (being FFFFFFFF in hexadecimal, thus being an overflow error) after which the number will not rise any further.

How to find a settlement on a specific planet in NMS? ›

If you want to specifically choose which planet or moon your settlement will be on, then ignore the quest completely and instead go to the nearest space station. Talk to the cartographer there, and you'll be able to buy a settlement map (it'll cost 5 navigational data).

What is the max productivity in no man's sky settlement? ›

Planetary Settlement - Productivity contains a detailed description of the characteristics of the Planetary Settlement's Productivity. per (real life) day, with the maximum being 1,000,000.

What is the planetary path? ›

As seen from the Earth, the Sun, Moon, and planets all appear to move along the ecliptic. More precisely, the ecliptic is the Sun's apparent path among the stars over the course of a year.

What is the meaning of Earth settlement? ›

In geotechnical engineering , settlement is defined as the vertical movement of the ground, generally caused be changes in stresses within the earth. Subsidence is a term often used to described 'caving in' or sinking of the ground, that may not be associated within changes in soil stresses.

How do you get a settlement on your planet NMS? ›

As long as it's inhabited (not a dead planet with absolutely no life) there will be a settlement on it somewhere. To find it, land on the planet, get out of your ship, and use the settlement map you bought in your inventory.

What is planetary migration and how may it account? ›

What is planetary migration, and how may it account for the surprising orbits of many extrasolar planets? Migration means the planet gradually moves closer to its parent star. Many extrasolar planets are much closer to their stars than we had expected.

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