Wastepack atomizer - RimWorld Wiki (2024)

This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled.

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced molecular processes.
The process requires considerable amounts of power.

Base Stats

Type
BuildingBiotech (Buildings)
Market Value
2440 [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42

Building

Size
3×2
Minifiable
False
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Light
Power
-400 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000ticks (8.33mins)
Resources to make
200 + 50 + 1
Deconstruct yield
100 + 25 + 0 - 1
Destroy yield
50 + 12 - 13 + 0 - 1

Technical

buildingTags
Biotech

The wastepack atomizer cleanly destroys toxic wastepacks, preventing the spread of pollution.

Contents

  • 1 Acquisition
  • 2 Summary
  • 3 Analysis
    • 3.1 Sustainability
      • 3.1.1 Toxifier generators
      • 3.1.2 Mechanoids
  • 4 Version history

Acquisition[edit]

Wastepack atomizers can be constructed after studying a nano structuring chip, obtained from defeating a Apocriton, and completing the Wastepack atomizer research project. Each requires 200Steel, 50Plasteel, 1Nano structuring chip, 30,000ticks (8.33mins) of work, and a Construction skill of 8. Alternatively, the research can be completed by reading a Wastepack atomizer Schematic, entirely bypassing every boss mech and the need to have a mechanitor at all, although it would take a very long time do to so.

Summary[edit]

Wastepack atomizers use 400 W of power. Atomizers hold up to 10 toxic wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000ticks (12in-game hours) inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks (5 units/stack), or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.

Values Reference Table
Ticks to Atomize 1 Wastepack30,000ticks (12in-game hours)
Wastepacks Per Stack5 Wastepacks
Wastepacks Atomized Per Day2 Wastepacks
Wastepack Atomizer Capacity10 Wastepacks
Days to Atomize a Filled Atomizer5 Days

Analysis[edit]

Atomizers are the primary, consequence-free means of dealing with pollution, along with polux trees. Pollution can cause negative effects over time, and you will run out of space by simply freezing wastepacks. Dumping, whenever by caravan, transport pod, or shuttle, has their own cost. Dumping anywhere near a faction causes goodwill hits, and potentially cause other diplomatic consequences.

However, each atomizer a player wishes to build requires defeating an apocriton for its nano structuring chip, which makes building multiple atomizers quite prohibitive. These chips can also be used for advanced mechanitor gear or gestating your own war queen, creating an opportunity cost.

Sustainability[edit]

Toxifier generators[edit]

A toxifier generator produces 6 tiles of pollution every 3 days, which is converted into 1 wastepack by a pollution pump. An atomizer can destroy 6 wastepacks in 3 days, and a pump can convert 2 generators of pollution. Therefore, 1 atomizer (-400 W) can support 6 generators (+1400 W) and 3 pumps (-200 W), for a total net power gain of 7400 W.

This is entirely clean power, though a small area around each generator will be polluted before the pump extracts it. The only work required is hauling the wastepacks to the atomizer.

Mechanoids[edit]

Mechanoids will produce wastepacks proportional to their bandwidth every 12 days - working for 10 days and recharging for 2 days. An atomizer will destroy 24 wastepacks in 12 days. The table below shows how many mechanoids a single building will support per 12 day cycle, assuming 100% work uptime. Mechanoids that are idle or dormant will produce less waste.

MechanoidsBandwidthWastepacks Produced
(per 12 day Cycle)
# Mechanoids
(per atomizer)
Constructoid, Agrihand, Lifter, Cleansweeper, Militor, Fabricor, Paramedic, Scorcher154.8
Legionary, Pikeman, Scyther2102.4
Lancer, Tesseron, Tunneler3151.6
Centipede (all)4201.2
Centurion, Diabolus, War queen5250.96

By the time most players have finished the 8000 research points Wastepack atomizer project, they are highly likely to already have more mechs producing wastepacks than a single atomizer is capable of processing. However, if most of your mechs are dormant - combat mechs dormant outside of combat, for instance - then you will be producing much less pollution.

Version history[edit]

  • Biotech DLC Release - introduced.
  • 1.4.3531 - Fix: Pawns won't haul wastepacks to an atomizer unless there's 10 wastepacks on the map. Fix: Atomizer is backwards by default.
  • 1.4.3555 - Reduced the power needed for the wastepack atomizer to 400 W, from 800 W. Fix: Atomizer looks like it's rotated wrong by default.

Architect

Biotech
Band nodeGrowth vatMech boosterMechband antennaMechband dishMech gestatorLarge mech gestatorMech rechargerLarge mech rechargerPollution pumpSubcore encoderSubcore softscannerSubcore ripscannerWastepack atomizer
Deathrest
Deathrest casketDeathrest acceleratorHemogen amplifierHemopumpGlucosoid pumpPsychofluid pump
Genetics
Gene assemblerGene bankGene extractorGene processor

Wastepack atomizer - RimWorld Wiki (2024)

FAQs

How many wastepack atomizers do you need? ›

A single atomizer will destroy wastepacks as fast as five pollux trees, averaging 10 wastepacks in five days. You can store your wastepack atomizer indoors and close to your pollution-producing buildings to minimise the time spent hauling toxic waste.

How fast is the wastepack atomizer Rimworld? ›

A single wastepack is destroyed every 30,000 ticks ( 12 in-game hours ) inside a powered atomizer. Pawns only reload the atomizer with full stacks of wastepacks (5 units/stack), or once every 2.5 days.

How do you get a wastepack in Rimworld? ›

Acquisition[edit] Pollution pumps and pawns manually cleaning pollution on the ground will generate wastepacks, at a rate of 1 wastepack per 6 polluted tiles. Wastepacks may also be dropped into your colony as part of a quest.

How long does an atomizer last? ›

On average, an atomizer will last for a few weeks to a couple months. If a person is a heavy vapor, the life cycle will be shorter. For light vapors, it may last longer. With proper care any atomizer can last a long time.

Does pollution spread Rimworld? ›

Pollution created again in the same area will spread in an expanding circle. Natural rock walls block the pollution spread, but player-made walls and other structures do not.

How many pollution pumps per toxifier generator? ›

The wastepack atomizer destroys 2 wastepacks a day, or 12 pollution tiles per day. Pumps consume -200 W of power each, and atomizers consume -400 W. Therefore, a ratio of 6 toxifier generators : 3 pollution pumps : 1 atomizer is fully clean and has a net power of 7400 W.

How do I get a mechanitor RimWorld? ›

Multiple mechanitors may exist in a colony, and function normally. Other than starting out with one, they can be obtained in the following ways: Destroying an ancient exostrider midsection, which generates on most new maps. This allows you to call in a mechanoid ship, with the mechlink and some hostile mechanoids.

Do you have to replace atomizers? ›

How Long Do Atomizer Coils Last? Most wax atomizers will need to be replaced within 4 to 12 weeks. This number depends on how often you vape, and the temperature you choose. Those who vape constantly at high temperatures will need to replace their atomizer more frequently.

Can you reuse an atomiser? ›

I've reused them with success. Usually, I rinse them out with water, then rinse again with rubbing alcohol, and then again with water. This has always gotten all the old scent out. Be sure you put the spray top on and spray it several times during each step to get the sprayer cleaned out, too.

Can I put any atomizer on my vape? ›

Before you buy a tank-style atomizer for your vaping device, you'll want to confirm that the device and the tank use the same thread style. Most vaping devices and tanks use the 510 thread style, so you should have no problem there.

Do you need an atomizer to vape? ›

An atomizer is the heating element in a vaporizer that converts dry herbs, oils, extracts, and waxes into an inhalable vapor. Every vaping device has one - you can't vape without it! The term “atomizer” is only used to refer to the unit that contains the coil and the wick, which is what turns your substance into vapor.

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